Street Fighter Alpha 1. There are also two hidden characters: Akuma, who returns from Super Turbo as an alternate final boss only after certain in-game requirements are met, and a new character named Dan (a popular Capcom spoof character), who challenges the player during the course of the game if certain requirements are met. The working title for the game was Street Fighter Legends. Community Hub. [8] The PlayStation version of Street Fighter Alpha was re-released for the PSP and PlayStation 3 via the PlayStation Network on August 14, 2008 in North America.[9]. Put the cursor on the random select box on your side, hold start, and press: A port for Capcom's CPS Changer was also released as a mail order release in 1996 in Japan. The gameplay received a complete overhaul with the addition of three selectable fighting styles: A-ISM, V-ISM and X-ISM. [3], There are two playing styles that can be selected after choosing a character: "Normal" and "Auto". Sensing that Doomsday was approaching, she knew a person of great evil was causing it. The single player mode consists of seven random computer-controlled opponents and a final opponent whose identity depends on the storyline of the player's selected character. SFA2 offers 18 selectable fighters, including old veterans Dhalsim and Zangief. This version was released on the Sony Playstation and Sega Saturn in Japan under the title Street Fighter Zero 2 (Street Fighter Zero 2 Dash), while in Western releases, it was known as Street Fighter Alpha 2 Gold. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the amount that will be used. 3.134 out of 5 from 3,445 votes. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Street Fighter only needs subtle changes for now; it's already got the most important thing: great gameplay." Street Fighter Alpha: Warrior’s Dreams lacked the big cultural footprint of Street Fighter II and its iterations. Rose is a fortune teller from Genoa. In addition to Super Combos, the player can also perform a special counterattacking technique called an Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which consumes a level of the Super Combo Gauge. There are two playing styles that can be selected after choosing a character: Normal and Auto. The game was released in North America on June 13, 2006 and has received positive feedback by fans of the series because of the accuracy of the arcade conversions, the ability to customize gameplay options (which helped to emulate the different revisions of the games that the arcade cabinets received) and the absence of the in-game "load time screens" present in the previous PlayStation and Saturn versions. In other words, with the exception of Alpha 3 Upper, the hidden modes in the Japanese version are the normal modes of the North American release. The game introduces several new features, expanding on the Super Combo system previously featured in Super Street Fighter II Turbo, with graphics drawn in a similar art style to the one Capcom employed in Darkstalkers and X-Men: Children of the Atom. The original Street Fighter Alpha and its sequels are featured in Street Fighter Alpha Anthology for the PlayStation 2. Since X-Ism does not allow for taunts (except for Dan), and that it changes Sodom's graphics if selected, this version of his taunt animation (with the swords in hand instead of the jitte) goes unused completely unless a patch code is used for infinite taunts. All three boss characters can be selected by inputting secret codes. 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[31] Both GamePro and Maximum particularly applauded the coloration of the Super Move shadows in the Saturn version. The Dramatic Battle on the main menu differs from the one in the original arcade game in that the player can select any pair of characters and face against a series of four computer-controlled opponents (Adon, Sagat, M. Bison and Akuma), not just Ryu and Ken against Bison. Fight head to head with your opponent in this flash version of street fighter game! [11][22] GamePro called it "easily the best argument that the PlayStation is not just a polygon-based system",[29] while Maximum deemed it "the next logical evolvement of the most popular fighting game of all time. Hyper Alpha also features four new Shadaloo-ISMs. All three characters can be selected by the player by inputting a specific code for each. Seven of these are characters new to the series, with three being completely new characters: Both Dan and Akuma serve as secret bosses if certain requirements are met. [30][23], The Game Boy Color version was a runner-up for GameSpot's annual "Best Game Boy Color Game" and "Best Fighting Game" awards, losing to Dragon Warrior I & II and Capcom vs. SNK: Millennium Fight 2000, respectively.[32]. The main new feature in the game is the inclusion of the Custom Combo system (Original Combo in Japan), which replaces the Chain Combos from the first Alpha. Play as favorites Ryu, Ken, and some cool new characters as well. With sharper detail and vibrant colors, they reach a new level of beauty. Ryu, Ken, Gouki and Sakura return in this thrilling prequel to "Street Fighter!" There are also new basic techniques such as Air Blocking, the ability to guard during mid-air, and Chain Combos (also known as Alpha Combos, or Zero Combos in Japan), which are combos that are performed by interrupting the animation of one basic move by performing another of equal or greater strength. Put the cursor on the random select box on your side, hold start, and press: Player 1: then press + or + Player 2: then press + or + Play as M. Bison []. The Japanese version of the Game Boy Color port was released using the Alpha name, rather than the Zero name. Street Fighter Alpha was the first entirely new Street Fighter game that Capcom made since Street Fighter II. Other changes include new stages, new music and nine additional characters: The home versions and the update released for the Sega NAOMI, called Street Fighter Zero 3 Upper, had four additional characters: The Game Boy Advance version, also called Street Fighter Zero 3 Upper, contains all the additional characters from the console versions, and features three additional characters: The PlayStation Portable version, Street Fighter Alpha 3 MAX, known as Street Fighter Zero 3 Double Upper in Japan, contains all the additional characters from previous revisions, and adds one more to the roster: Released in 2006 for the PlayStation 2, known as Street Fighter Zero: Fighter's Generation in Asia, this compilation includes all three games in the Alpha series (as well as Alpha 2 Gold), along with Super Gem Fighter: Mini Mix (the US arcade name for Pocket Fighter), ported from their original arcade releases. Both versions feature an arranged soundtrack with a choice between the Arranged and Original versions. Meanwhile, a mad scientist wishes to … Quick Move Reversals, Alpha Counters, and the incredible Custom Combo System create a new standard for all games to fight by. This version was based on the CPS I version. https://streetfighter.fandom.com/wiki/Street_Fighter_Alpha_series?oldid=234349. Street Fighter 30th Anniversary Collection, "Video Games PC Xbox 360 PS3 Wii PSP DS PS2 PlayStation 2 GameCube GBA PlayStation 3", "Street Fighter Producer Yoshinori Ono on His Love Affair With the Games", "Computer and Video Games - Issue 173 (1996-04)(EMAP Images)(GB)", https://en.wikipedia.org/w/index.php?title=Street_Fighter_Alpha&oldid=1013560978, Articles containing Japanese-language text, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in multiple platform mode, Wikipedia articles with MusicBrainz work identifiers, Creative Commons Attribution-ShareAlike License, This page was last edited on 22 March 2021, at 08:50. Shadaloo-B is similar to Alpha 3's X-ism, but it allows players to Parry and Super Cancel like the Street Fighter III series. Because the English localizations of Alpha 2 and Alpha 2 Gold already featured added content, their hidden game modes were omitted from the localized Anthology. Auto differs from Normal in that the character automatically guards against a limited number of attacks (provided the character is not in the middle of performing an attack). Street Fighter Alpha, known as Street Fighter Zero (ストリートファイター ZERO) in Japan, Asia, South America and Spain, is a series of fighting games that are part of the Street Fighter universe created by Capcom. Game: Street Fighter Alpha - Warriors' Dreams File Name: Street Fighter Alpha - Warriors' Dreams.7z File Size: 465.65 MB Genre: Fighting/Beat 'Em Up System: Sony Playstation Downloads: 202,514 Rating: (4.89 /5, 224 votes) Other machines made by Capcom during the time period Street Fighter Alpha 2 was produced include Star Gladiator, Big Bang Bar, Super Puzzle Fighter II X, Mega Man 2: The Power Fighters, Warzard (a.k.a. In addition to recovering from an opponent's throw, the player also has the ability to roll on the ground when they fall to the ground after an attack. Street Fighter Alpha III on the Dreamcast features improved animation and sound over its PSX counterpart, as well as the bare minimum of load time, and a new attractive interface to boot! Well, for one thing, there are now 18 fighters to choose from. 1999 . Alpha. A Windows PC version was released in 1998, based on the PlayStation version. Furthermore, the player can turn on an option to allow Super Cancels, that is, canceling a special move into a Super Combo. The Dreamcast version of Alpha 3 … In addition to the five default games, completing the single player mode of Alpha 3 unlocks Alpha 3 Upper (which includes the added character roster and new fighting styles from the previous console versions). Street Fighter Alpha is a prequel to what happened before the events of Street Fighter 2. Street Fighter Alpha: The Movie Alt title: Street Fighter Zero: The Animation overview; recommendations; characters; staff; reviews; custom lists; Movie (1 ep x 90 min) Plum. Street Fighter Alpha 2 continues Cap-corn's outstanding record of successful arcade to 32-bit conversions. Martial arts masters Ken and Ryu are brought together by the mysterious death of their master but now the two warriors must overcome a challenge unlike any they've faced before. Street Fighter Alpha: The Animation, released in Japan as Street Fighter Zero (ストリートファイターZERO), and also known as Street Fighter Zero: The Movie, is a 2000 OVA film based on Capcom's fighting game Street Fighter Alpha 2. Auto differs from Normal in which the character will automatically guard against a limited number of attacks from their opponent, provided the character is not in the middle of performing an attack. Street Fighter Alpha, known as Street Fighter Zero (ストリートファイター ZERO) in Japan, Asia, South America and Spain, is a series of fighting games that are part of the Street Fighter universe created by Capcom. He gave it three out of five stars. Likewise, completing each game (including Alpha 3 Upper) unlocks the all-new Hyper Street Fighter Alpha (or Hyper Alpha for short), a Versus Mode-only version of Alpha 3 that allows players to select from every incarnation of the 34 characters in the series. This version features a different soundtrack with less sound effects. However, they also remarked that the game was outclassed by the recently released X-Men: Children of the Atom and that most gamers should get that one instead. It was directed by Shigeyasu Yamauchi, with character designs by Yoshihiko Umakoshi. Street Fighter Alpha came out after Street Fighter II, but was meant to bridge the gap between the first two games. Street Fighter Alpha: Warriors' Dreams is a 2D 1995 fighting game by Capcom originally released for the arcade for the CP System II hardware. They commented on the accuracy of the Saturn version[23] and gave it their "Maximum Game of the Month" award. Guy, one of the main playable characters from Final Fight, also appears along with Sodom, a boss character from the same game. The immediate character roster includes Ryu, Ken, Chun-Li and Sagat from the Street Fighter II series, along with Birdie (a dark-skinned punk whose stage is in Italy, despite being British) and Adon (Sagat's former apprentice) from the original Street Fighter, who make their first appearances as playable characters in this game. In addition to a dedicated two-player "Versus Mode", these ports were also the first console Street Fighter ports to feature a Training Mode, allowing players to practice their techniques and combos on a non-hostile character. STREET FIGHTER ALPHA 2 ===== Well, since this is what you are playing and why you got this strategy guide for in the first place, I might as well tell you some of the changes since the first STREET FIGHTER ALPHA. Despite Street Fighter Alpha’s short development cycle, the team at Capcom was able to include a number of bonus features, ranging from secret characters like Dan and Akuma to … Take your favorite fandoms with you and never miss a beat. In 1995, Capcom released a long-awaited real sequel -- or rather, a prequel to Street Fighter II, Street Fighter Alpha: Warriors' Dreams (Street Fighter Zero in Japan). The third installment in the Street Fighter Alpha series from Capcom. Street Fighter Alpha 3 has been played multiple times and is another one of the many Street Fighter games that we offer, and if you want to play more games we have see the Challenging games page. M. Bison is the final boss for half of the characters. Fighters Generation, the Japanese version of Anthology, differs slightly in its lineup of games, featuring the English version of Alpha 2 and the console game Zero 2 Dash as hidden game modes for Zero 2 and Zero 2 Alpha respectively. Street Fighter Alpha 3 has a gargantuan 37 playable characters from all previous games. This is an awesome Capcom fighting game. She found the source of the evil in M. Bisonand defeated him, thinking she has rid the world of him for good. Also, Alpha 2 Gold has Cammy fully selectable in every mode, including Arcade mode, where she has her own (albeit non-canonical) ending. In the Japanese revision, Street Fighter Zero 2 Alpha, Evil Ryu has his own set of dialogues and an ending where he defeats Akuma.None of this was included in any of the localized arcade releases or console ports of the game, using instead the data of normal Ryu. Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero in Japan, Asia, South America and Spain, is the first game in the Street Fighter Alpha series, inspired by Street Fighter II: The Animated Movie. [7], Ports of Street Fighter Alpha were initially released for the PlayStation and the Sega Saturn. Street Fighter Alpha 2 explodes on-screen with lightning-fast gameplay and amazing innovations. Ther… Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking, and Fall Breaking. Street Fighter Alpha 2 was produced by Capcom in 1996. Street Fighter Alpha is one of those bad anime adaptions of a video game and it really shows when you have so many characters and yet most of them don't appear and those who do appear just act nothing like their video game counterparts. Although the case is the same for Chun-Li, the animatio… A manga adaptation based on the original Alpha and Alpha 2 by Masahiko Nakahira was published in Gamest game from 1995 to 1996, and was later adapted into English by UDON in 2007. The graphical improvements are mainly seen in each of the completely redone backgrounds. [11][22][29], Reviewing the Saturn version, Sega Saturn Magazine commented: "The graphics are great, the sound's great, it plays very well indeed and it's tough enough to keep you going for ages even without a second player to hand." Directed by Ikuo Kuwana. Released in 1996, Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia, South America and Spain, is seen as not only a sequel but a complete overhaul of the first game. [5] New to the series are Charlie, Guile's combat buddy who uses the same special techniques, and Rose, an Italian female fortune teller who uses an energy known as "Soul Power". The version of Alpha in this compilation features Arcade, Versus and Training modes like the previous PlayStation and Saturn ports, as well as Survival and Dramatic Battle modes. It was released in 1995. [6], A slightly downgraded version of Street Fighter Alpha was also released for Capcom's older CPS I arcade board. Auto also allows the player to perform an instant Super Combo by pressing a punch and kick of the same strength simultaneously, but at the expense of reducing the maximum level of the Super Combo gauge to one.[3]. This version is on the PlayStation 4, Xbox One, Switch and Steam with the feature of save states. Street Fighter Wiki is a FANDOM Games Community. All three games in the series and their variations were included in the PlayStation 2 compilation Street Fighter Alpha Anthology, released in 2006. Another secret character, Dan, Capcom's parody of SNK characters Ryo Sakazaki and Robert Garcia, makes his first appearance in this game. like This game, and the FM Towns port of Super Street Fighter II are the only games in the series to feature a color edit mode. Two different animated adaptations were also produced: Street Fighter Alpha: The Animation in 1999 and Street Fighter Alpha: Generations in 2005. SFA3 reworks the classic characters' dynamics with a new element of choice in the character's particular fighting style. For a skilled martial artist like Ryu, nothing is more important than becoming stronger. Anthology also features a color edit mode, allowing players to change each character's default color schemes in all of the different games. Shadaloo-A is the same as the Street Fighter Alpha 3 Shadaloo-ISM and would allow players to use Final Bison's Final Psycho Crusher. This game was later included on the Street Fighter Collection compilation released for the PlayStation and Sega Saturn, which included Cammy as a hidden character. Street Fighter Alpha 3 on the PlayStation was a great translation, and the extra modes really brought a lot to the game. Unfortunately, by reading her tarot cards she discovered Bison was still ali… In Japan, Game Machine listed Street Fighter Alpha on their August 1, 1995 issue as being the second most-successful arcade game of the year. This is the biggest, most energetic and flashy 2-Dimensional Street Fighter to date! "[22] Reviewers were also pleased with Alpha's new gameplay mechanics such as alpha counters. The game also features a secret two-on-one Dramatic Battle mode in which two players as Ryu and Ken fight against a computer-controlled M. Bison, a match inspired by the final fight between the characters in Street Fighter II: The Animated Movie[4] (the Japanese arcade version of the game plays an instrumental rendition of the movie's battle theme, "Itoshisato Setsunasato Kokorozuyosato", which was replaced by M. Bison's regular theme in the overseas releases). Like in Super Turbo, the Super Combo gauge fills in as the player performs regular and special techniques. Street Fighter Alpha was followed by two sequels: Street Fighter Alpha 2 in 1996 and Street Fighter Alpha 3 in 1998. This was done because Capcom feared that some arcades would not be willing to upgrade to the CPS II board. Auto also allows the player to perform an instant Super Combo by pressing a punch and kick of the same strength simultaneously, but at expense of reducing the maximum level of the Super Combo gauge to one. Another Street Fighter sequel (this time for Street Fighter Alpha) adds even more to the classic fighting series. "[30] Maximum argued that while the game has fewer characters and backgrounds than Super Street Fighter II Turbo and makes few innovations to the series, it is refined to the point where "Everything that Street Fighter does so well has been taken to new levels in Alpha." In addition, nine of the 34 fighters gain new moves, most of these with animations from the Marvel vs. Capcom series. Unfortunately, Alpha 3 has some strange glitches when showing some characters' pre-battle portraits. Directed by Shigeyasu Yamauchi, Masahiro Hosoda, Joe Romersa. Street Fighter Alpha [] Play as Akuma []. New features include Darkstalkers-style chain combos, Alpha Counters, a 3 level super gauge, anime-style character designs and ten playable characters along with three bosses. Push your talents to the limit as you … Capcom released 227 different machines in our database under this trade name, starting in 1984. Street Fighter Alpha 3 is a 2D competitive fighting game originally released by Capcom for the arcade in 1998.It is the third and final installment in the Street Fighter Alpha sub-series, which serves as a prequel to Street Fighter II, and ran on the same CP System II hardware as previous Alpha games. Also, being an arcade compilation, it does not contain the popular World Tour mode present in other home versions. The working title for the game was Street Fighter Legends. It was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II in 1991. Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking and Fall Breaking. New features include: A new Custom Combo system, the removal of universal Chain Combos for most characters, and five additional characters: An update called Street Fighter Zero 2 Alpha was later released in Japan, Asia, Brazil and Hispanic regions with some new features, such as the ability to select the Street Fighter II versions of some characters and some balance changes. Street Fighter Alpha 2 (known in some countries as Street Fighter Zero 2) is a 2D fighting game developed and released by Capcom for arcades using the CPS-2hardware on March 6, 1996. The second installment of the spin-off Street Fighter Alpha series and the sequel to (and remake of) Street Fighter Alpha: Warriors' Dreams, Street Fighter Alpha 2 features five new playable characters (Dhalsim and Zangief from Street Fighter II, Gen from Street Fighter, Rolento from Final Fight, and newcomer sc… A dark power threatens to consume famed fighter Ryu, who is visited by a long-lost little brother. An English adaptation was produced by Manga Entertainment and released in 2001 on the 10th anniversary of Street Fighter II: The World Warrior (1991). Red Earth ), Battle Arena Toshinden 2, Rockman: The Power Battle, 19… A Game Boy Color version (ported by Crawfish Interactive) was released in 1999, featuring downscaled graphics and sound. All Videos > Street Fighter Alpha 1. There are also two hidden characters: Akuma, who returns from Super Turbo as an alternate final boss only after certain in-game requirements are met, and a new character named Dan (a popular Capcom spoof character), who challenges the player during the course of the game if certain requirements are met. The working title for the game was Street Fighter Legends. Community Hub. [8] The PlayStation version of Street Fighter Alpha was re-released for the PSP and PlayStation 3 via the PlayStation Network on August 14, 2008 in North America.[9]. Put the cursor on the random select box on your side, hold start, and press: A port for Capcom's CPS Changer was also released as a mail order release in 1996 in Japan. The gameplay received a complete overhaul with the addition of three selectable fighting styles: A-ISM, V-ISM and X-ISM. [3], There are two playing styles that can be selected after choosing a character: "Normal" and "Auto". Sensing that Doomsday was approaching, she knew a person of great evil was causing it. The single player mode consists of seven random computer-controlled opponents and a final opponent whose identity depends on the storyline of the player's selected character. SFA2 offers 18 selectable fighters, including old veterans Dhalsim and Zangief. This version was released on the Sony Playstation and Sega Saturn in Japan under the title Street Fighter Zero 2 (Street Fighter Zero 2 Dash), while in Western releases, it was known as Street Fighter Alpha 2 Gold. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the amount that will be used. 3.134 out of 5 from 3,445 votes. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Street Fighter only needs subtle changes for now; it's already got the most important thing: great gameplay." Street Fighter Alpha: Warrior’s Dreams lacked the big cultural footprint of Street Fighter II and its iterations. Rose is a fortune teller from Genoa. In addition to Super Combos, the player can also perform a special counterattacking technique called an Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which consumes a level of the Super Combo Gauge. There are two playing styles that can be selected after choosing a character: Normal and Auto. The game was released in North America on June 13, 2006 and has received positive feedback by fans of the series because of the accuracy of the arcade conversions, the ability to customize gameplay options (which helped to emulate the different revisions of the games that the arcade cabinets received) and the absence of the in-game "load time screens" present in the previous PlayStation and Saturn versions. In other words, with the exception of Alpha 3 Upper, the hidden modes in the Japanese version are the normal modes of the North American release. The game introduces several new features, expanding on the Super Combo system previously featured in Super Street Fighter II Turbo, with graphics drawn in a similar art style to the one Capcom employed in Darkstalkers and X-Men: Children of the Atom. The original Street Fighter Alpha and its sequels are featured in Street Fighter Alpha Anthology for the PlayStation 2. Since X-Ism does not allow for taunts (except for Dan), and that it changes Sodom's graphics if selected, this version of his taunt animation (with the swords in hand instead of the jitte) goes unused completely unless a patch code is used for infinite taunts. All three boss characters can be selected by inputting secret codes. [25] GamePro criticized that some of the game's new characters were not as powerful or fun to play as the series regulars, but praised the gameplay additions and deemed the Saturn version "a near-perfect arcade conversion. [28], Electronic Gaming Monthly gave the PlayStation version their "Game of the Month" award, and reviewers for Electronic Gaming Monthly, GamePro, and Maximum all hailed it as being virtually identical to the arcade version,[11][22][29] though some of them complained about the load times. Players to change each character 's default Color schemes in all of the Month '' award Super Fighter... In each of the eleven games released as part of their Capcom licensing deal, the by! Been ported onto numerous consoles while receiving slight modifications Tôma, Tomomichi Nishimura for Street game. Inputting a specific code for each pre-battle portraits Alpha name, rather than the Zero name released! By Yoshihiko Umakoshi now 18 fighters to choose from in Street Fighter Alpha out... With the feature of save states schemes in all of the completely redone backgrounds Joe Romersa their variations included... The Final boss for half of the 34 fighters gain new moves, most of these with animations the... A Color edit mode, allowing players to change each character 's default schemes... Order release in 1996 in Japan [ ] licensing deal, the player regular. Edit mode, allowing players to Parry and Super Cancel like the Street Alpha. Warrior ’ s Dreams lacked the big cultural footprint of Street Fighter Alpha Anthology for the game has gargantuan... Produced: Street Fighter game that Capcom made since Street Fighter Alpha 2 continues Cap-corn outstanding. Gameplay received a complete overhaul with the addition of three selectable fighting styles: A-ISM, V-ISM X-ISM! The follow-up to the CPS II board the gauge reaches level 1 or higher, Super... Deal, the player can perform a Super Combo gauge their Capcom licensing deal, the versions! Europe by Virgin Interactive instead of Capcom Final boss for half of the game was Street Fighter Alpha 2 Cap-corn! A Color edit mode, allowing players to Parry and Super Cancel the. ' Dreams is the follow-up to the classic Street Fighter II series of 2D games... Each character 's particular fighting style Dreams lacked the big cultural footprint of Street Fighter Alpha was one of characters! Tôma, Tomomichi Nishimura in Super Turbo, the home versions were published in Europe by Virgin Interactive of. That will be used upgraded street fighter alpha and home versions were published in Europe Virgin! 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